At my visit to Musselburgh Grammar this morning, I spoke to some of the maths department about using Activote. They were enthusiastic about the potential of the technology, but said something like "it looks easy as you stand there and explain it, but we'll forget everything you've said by the time we next come to use it".
So.... to provide a bit of backup, here's a step by step guide to using Activote with your class.
The following assumes that the voting pads have been registered with your PC. If not, chase up IT! Setting up the User Database You'll want your pupil names to be stored in the system, so that their names appear at the top of the screen when you run a vote. Here's how....
In East Lothian, we have a problem - we don't have write-access to the place on the C drive where the user database is stored! To get around this, we need to copy the default user database to somewhere that is writeable, then tell ACTIVStudio that we've done so:
Here's what I would have said if I'd had more time:
I have grabbed one hour per week in an IT suite with my class of level B/C S2 mathematics pupils. We have spent some time using Tutpup, which has been good fun, and has caught the students' imaginations. But it does not fill an hour per week - 20 minutes is about enough at one time.
The biggest success has been the work we have done on creating mathematical stories. We happen to have been using GoAnimate, but I think this would work just as well with Comic Life, Digital Video or any medium which has some depth of skill acquisition but delivers rapid initial gratification.
Here's an (unfinished) example of one of the animations:
I am pleased with this project for several reasons:
The pupils are enjoying learning how to make animations. Enjoyment is sometimes a bit thin on the ground in maths for some of these students, despite my efforts to jolly things up, so I'm delighted to see them turning up early to the computer l…